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Heart pounding, I slowly moved towards the kitchen, hoping I’d be able to reach the fridge in time. Things were going well until my Tattletail started complaining that I hadn’t fed him. When I first ran into her, I backed into the corner of a room hoping to elude her. As a result, encounters with Mama are absurdly tense. Running’s not an option, since fleeing makes a lot of noise.
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Suddenly, your heart’s in your throat as you realise… Mama’s here. You can be standing a room and suddenly be aware that, at the opposite end of the room, the lights are starting to flicker. She has the power to extinguish what meagre sources of light there are within the house, as well as the flashlight you carry. Rather, it’s the way that she hunts you that’s so terrifying. She’s not that disturbing to behold, though most of the time you just see her glowing red eyes. Her appearances become more frequent as the game progresses and, by God, she will give you nightmares. But from the second night onwards, Mama starts to turn up. Said tasks may involve something as simple as just playing hide and seek with your Tattletail. Each night you’re assigned one or more tasks to complete before you can safely return to bed. Instead, your nemesis is their malevolent matriarch, Mama Tattletail. Just why does an electronic toy need to eat real food from the fridge anyway? Though I did let my Tattletail’s battery run out just to hear the horrifying way its voice slowed down.ĭespite their innate creepiness, the Tattletails themselves aren’t your primary foes. Fail to keep them happy and they’ll become much more vocal. There’s also something faintly perturbing about their demands of being fed, brushed, or being recharged. Hearing the words “You’re in trouble now!” leap from my electronic companion’s lips sent a shiver down my spine. Equally offputting is the way that, over the course of the game’s five nights, your Tattletail’s sporadic utterances become significantly more sinister. While the game’s environmental graphics aren’t going to win any awards, Waygetter Electronics have done a stand-out job of emulating the Furby’s cute-but-disturbing appearance. Unsurprisingly, the present in question turns out to be a Tattletail. Taking place in the run-up to Christmas, the game has you sneaking out of bed in the middle of the night to take a peek at your presents. Couple that with the audio cues that play as you roam around the darkened house and you’ll be on edge even before you’re introduced to the game’s antagonist. True, Tattletail isn’t the only horror game to cast you as child, but it also subtly hints that there’s something amiss with the child’s home life. But viewed through the eyes of the game’s juvenile protagonist, it becomes an altogether less welcoming place. Tattletail’s location is rather unassuming: a suburban domicile complete with all the usual fittings and fixtures. Nevertheless, Tattletail feels like a more measured and less random affair than Five Nights at Freddy’s, while still being every bit as unsettling. And just like Five Nights at Freddy‘s, you have no means of defending yourself from the onslaught of said monstrosities. Both titles task you with eluding the attentions of ostensibly cute yet ultimately terrifying robotic creatures. Tattletail is similar, in some respects, to Five Nights at Freddy’s. The similarity can’t be denied though the game will instantly resonate with any nineties child who sensed the menace behind those plastic eyes. Created by Waygetter Electronics, this horror title admittedly doesn’t mention Furbies by name, referring to them as Tattletails. However, there remains one brief ray of hope in the form of Tattletail, a game which seeks to educate the public as to just how malevolent these furry monstrosities are. Though now they’re back, and it can only be a matter of time we hear the march of their tiny feet and feel the sting of their beaks as they tear through our flesh. Luckily, this catastrophe was averted when they fell out of public favour a couple of years later. I remain convinced that they were secretly plotting to overthrow their oblivious owners.
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The internet is awash with tales of individuals who were rudely awoken by their child’s ill-advised Christmas gift chittering away in the darkness.Īs if this behaviour wasn’t disturbing enough, they would communicate with each other in their own cryptic language. For a start, early Furbies had no off switch, meaning they were always active. Terrifying and tense, this horror title will ensure you never, ever turn your back on a Furby again.Ĭreated in the late nineties, Furbies were marketed as electronic pets, chirping happily whenever they were paid sufficient attention. While Tattletail takes its cues from Five Nights at Freddy’s, it neverless offers more than just jump-scares.